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Table 2 Studies methodology

From: Effect of virtual reality on motor coordination in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials

Study,
Year
Design Intervention Session duration and frequency VR equipment VR type Control Session frequency and duration Length Follow-up
Chen et al. [32]
2012
Taiwan
RCT VR VR: 40 min/day
3d/w
ElotonSimCycle Virtual Cycling System Commercially available General physical activity at home –- 12w  
Ramstrand and Lygnegåd [33]
2012
Sweden
Crossover
RCT
VR 30 min. 5d/w Wii Nintendo Commercially available No intervention 5w
Rostami et al. [34]
2012
Iran
SB-RCT VR + CT VR: 90 min. 3d/w
CT: 30 min. 2d/w
E-Link Evaluation and Exercise System Engineer-build CT 30 min. 2d/w 4w 3 m
CIMT + CT CIMT: 90 min. 3d/w
CT: 30 min. 2d/w
VR + CIMT + CT VR: 90 min. 3d/w
CIMT: 90 min. 3d/w
CT: 30 min. 2d/w
Druzibicki et al.* [35]
2013
Poland
RCT Robotic-assisted gait training 45 min
20 sessions
Lokomat Engineer-built Individual exercises 20 sessions 4 w
Individual exercises 20 sessions
Chiu et al. [36]
2014 Taiwan
Prospective
SB-RCT
VR + CT VR: 40 min. 3d/w
CT: –
3d/w
Home-based
Wii Sports Resort
Commercially available CT
3d/w
6w 12w
Gilliaux et al. [37]
2015
Belgium
SB-RCT VR + CT VR: 45 min. 2d/w
CT: 45 min. 3d/w
REA Plan Engineer-build CT 45 min. 3d/w 8w
James et al. [38]
2015
Australia
RCT VR + Standard Care 20–30 min. 6d/w Internet-connected Computer Commercially available Standard Care 20w
Greeco et al. [39]
2015
Brazil
DB-RCT Gait training with VR combined with
anodal tDCS
20 min 5 s/w
2 w
10 sessions
Kinect program (Xbox 360) Commercially available Gait training with VR combined with sham tDCS 20 min. 5 s/w
2 w
10 sessions
3 w 7 w
Zoccolillo et al. [40]
2015
Italy
Crossover
RCT
VR 30 min. 2d/w Xbox with Kinect device Commercially available CT 30 min. 2d/w 8w
Cho et al. [41]
2016
Korea
RCT VR Treadmill training 30 min. 3d/w Wii Nintendo Commercially available Treadmill training 30 min. 3d/w 8w
General P.T 30 min. 3d/w General P.T 30 min. 3d/w
Acar et al. [42]
2016
Turkey
RCT VR + NDT VR: 15 min. 2d/w
CT: 30 min. 2d/w
Wii Nintendo Commercially available CT 45 min. 2d/w 6w
Bedair et al. [44]
2016
Egypt
RCT VR + CT VR: 30 min. 3d/w
CT: 60 min. 3d/w
Xbox Commercially available CT 60 min
4 m
Ürgen et al. [43]
2016
Turkey
RCT VR 45 min. 2d/w Nintendo Wii-Fit Commercially available Routine P.T 2d/ w 9 W
Routine P.T 2d/ w
Uysal and Baltaci [45]
2016
Turkey
SB-RCT VR 30 min. 2d/w Wii Nintendo Commercially available Routine P.T 45 min. 2d/w 12w
Routine P.T 45 min. 2d/w
Tarakci et al. [34]
2016
Turkey
RCT VR 20 min. 2d/w Wii-Fit
Gaming console
Commercially available NDT + conventional balance training 20 min. 2d/w 12w
30 min. 2d/w
Wallard et al. [46]
2017
France
RCT Robotic-assisted gait training 40 min. 5 s/w Lokomat®Pediatric Engineer-built P.T 40 min daily 4 w
Lazzari et al. [47]
2017
Brazil
DB-RCT VR combined with active tDCs 20 min. 5d/w Xbox 360 console with the kinetic movement sensor Commercially available VR combined with sham tDCs 20 min. 5d/w 2w 1 month
Gatica Rojas et al.* [48]
2017
Chile
Matched Pairs
RCT
VR 30 min. 3d/w Wii-Fit Plus with Nitnendo Wii-Balance Board Commercially available Standard P.T 40 min. 3d/w 6w 8th w
10th w
Sajan et al. [49]
2017
India
Pilot, Parallel group RCT VR + Rehab VR: 45 min. 6d/w
CT: 5 h 15 min. 6d/w
Wii Nintendo Commercially available Rehab 6 h. 6d/w 3w
  1. RCT randomized controlled trial, SB-RCT single-blinded randomized controlled trial, VR virtual reality, CT conventional therapy which includes physiotherapy and occupational therapy, min minutes, d day, w weeks, CIMT constraint-induced movement therapy, DB-RCT double-blinded randomized controlled trial, tDCS transcranial direct current stimulation, P.T. physiotherapy, Rehab rehabilitation, h hour
  2. *Included by contact the authors